Open Ocean Camera (OOCAM)
Team Lead, UI/UX Designer
Journey Map, Sitemap, Wireframes, Prototyping, and UI Design
2 weeks during boot camp
OOCAM aims to help marine researchers around the world to sort data cheaply and quickly. OOCAM designed an innovative camera that can stay underwater for the long term to capture marine life at a low cost while collecting tons of marine data.
The current cameras in the market to capture underwater lives are expensive and not efficient. In addition, researchers are tight with budget, and they usually spend long hours to complete their underwater research. OOCAM has an innovative camera and technology to share the workload of marine researchers, so our goal is to design an easy-to-use camera setting and dashboard for OOCAM and marine researchers.
One of the teammates had a medical condition, so she had been taking breaks and having a hard time picking up where she left in class. I had a meeting with the team to work around the time and resources I had. I wanted to take full advantage of our time to focus on our essential tasks.
As my team and I didn't have much information about the camera, it would be easier to learn about it when we could use it, so we scheduled a meeting with the founders in their HKU office.During the meeting, they showed us the process of setup the camera with the mobile application, and we had a chance to give them some potential solutions to the problem after asking them a few questions, but not limited to the followings:
After the meeting with the founders, we synthesized the information and my teammate, Hazel, created our main persona, Laura. She accurately represents the type of users who uses the products, so we know her needs, goals, and behavior pattern.
As we know the details of out targeted users, I went a step further to put myself in Laura's shoes to visualize her process of setup the camera. This step is crucial because it helped me and my team to reveal her pain points and opportunities to address them.
At this point, we have the solutions to address Laura's pain points, so it is time to design a new sitemap. There were many iterations, but we landed on this flow. The site map is not only located where the content is, but it is also a reference for us to divide the rest of the work. Each of us is responsible to work on 2 pages based on our preference, but we also provide assistant to each other to complete the design on time. Therefore, even though I was responsible to work on the community page setting page, I helped my teammate, Cat, to work on the dashboard page.
We first had an internal deadline to finish our wireframes, then we presented our part within the team. After that, we made some final changes before we presented the solutions to the founders through a Zoom call.
After the meeting, we spent a day amending our wireframes before running another usability test with a marine researcher, and below is what he said:
As there was only one feedback, so we quickly removed the section and start with UI. We spoke with the founders and they were very happy with this version. They thought the background is clean, and it helps marine researchers to focus on the data.
At the same time, I updated the design system, because I wanted to keep our design consistent within the team.